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Troy Maynard
Technical Game Designer




Technical designer with experience implementing multiplayer RPG card games, multiplayer FPS games, board games, puzzle games, and sidescrollers. Have won 2 awards and a grant for my independent projects. From 2018 – 2020 I worked as a QA Tester on Fortnite at Epic Games and got an opportunity to write the song “Prima Remix” for the item store!


  • 1 year as a Technical Designer at Puny Human, mainly worked on Zero Day, a multiplayer FPS made with Unreal 5

  • Was responsible for designing and implementing guns, encounters, environmental audio, minigames and more

  • Spearheaded research efforts for implementing Utility AI for the enemies

  • Prototyped and maintained an MMORPG Card Game called Puppet Masters from 2020 – 2022 on the Core platform

  • Puppet Masters includes some of the most advanced systems seen on Core for quests, items, custom animated enemies, skill trees and cards

  • The game was a recipient of Core's first grant program, The Accelerator, in summer 2021

  • Organized, hosted, and streamed 2 PVP tournaments with the community summer 2022

  • Currently rebuilding the game in Unreal 5 with C++ only

  • Building a launcher and login using Rust and MongoDB for the backend

  • 3 years of experience with Unreal Engine, 5 years with Unity, and 2 years with Core

  • Multiple years of experience programming with C++, Lua, C#, Blueprints, and Python

  • 2 Years industry experience as a QA Tester on Fortnite at Epic Games from 2018 – 2020

  • Worked on Save The World, Battle Royale, and Creative Mode, then specialized in Audio QA

  • Contracted by Epic Games to write the Prima Remix song for the Fortnite Item Store

  • Competed with a team of 9 in Core's first Invitational Jam during March of 2021 to create the Star Colony game in the role of Lead Programmer

  • Led teams of 5+ people for 6 Global Game Jams

  • Competed in Epic Games’ week-long Megajam 2017 under the One Man Army Category

  • Experience with Maya, Cinema4D, and Zbrush for modeling / animation

  • Experience with most of Adobe suite including Photoshop, Premier, After Effects, Illustrator and Animate

  • 11 years experience making electronic music / sound design using Ableton Live and Reaper


Technical Designer 2022 - 2023

Puny Human

Rapidly prototyped new features, fixed bugs, or added polish to the game Zero Day. Also tested, modified, and provided feedback on tools for designers.

Indie Game Developer 2020 - 2022


Developing and releasing games on the Core platform, mainly Puppet Masters

Devops Engineer Summer 2020


Setup custom AWS backends including programming in AWS Lambdas with Python

QA Tester 2018 - 2020

Epic Games

QA Tester on Fortnite, wrote the song Prima Remix

Indie Game Developer 2014 - 2018


Worked for 2 years on the independent project, Native, and attempted a Kickstarter. Spent the next few years learning Unreal 4 and participating in many Game Jams.


Bachelor of Science, Computer Science major with a Digital Arts concentration

May 2014

University of North Carolina, Wilmington

15 Credit Hours, Game Design Associates

2008 - 2010

Wake Technical Community College (attended during high school)


GAMES!, Electronic Music Production, Sailing, and Snowboarding


Garret Swanson, Gameplay Engineer



Nicholas Lacelle, Technical Designer

Epic Games


Brandon Cole, Test Lead

Epic Games