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Troy Maynard
Raleigh, NC
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Fortnite QA Tester with a background in Indie Game development looking to move into an engineering position. Started by designing pen and paper games at a young age then learned whatever was necessary to bring video game ideas to fruition, including programming, sound design, animation and art. Worked for two years on a survival sidescroller action game called Native, led teams for 6 Global Game Jams, competed in the Epic Games Megajam 2017, and have been a QA Tester on Fortnite for almost 2 years.




·         Graduated with a BS in Computer Science with a concentration in Digital Arts from UNCW

·         Then spent two years making an indie game, Native, with Unity and C#. It was successfully Greenlit in 2016

·         Showed Native at 3 expo's, including Momocon, where it was a Finalist

·         QA Tester on Fortnite at Epic Games since March 2018, Started as a general QA Tester then moved up to being an Embedded Audio QA Analyst in September


·         Led small teams of 5 - 6 people for the annual Global Game Jam event for the last 6 years

·         GGJ Game #1 (Mr. Face); GGJ Game #2 (Chipset); GGJ Game #3 (Cult Tycoon); GGJ Game #4 (WubWob); GGJ Game #5 (Quipu);

·         Competed in Epic Games’ week-long MegaJam 2017 under the One Man Army Category


·         Strong C# and C++ programmer also have experience with Python, Javascript, Java, SQL, PHP, MongoDB and Node.JS

·         5 years of experience with Unity and 2 years with UE4

·         Programmed games in many genres including Sidescroller, RTS, Third Person Action-Adventure, Boardgames, Cardgames, VR experience, and Turn Based Strategy


·         Familiar with Maya for both modeling and animation

·         Seven years of experience making electronic music/sound design, self-taught Ableton Live and sound synthesis

·         Experience with a range of Adobe products mainly Flash, Illustrator and Photoshop



·         Played Hearthstone, Magic The Gathering and Legend of the Five Rings for hundreds of hours

·         Highest rank achieved in Hearthstone was rank 3 during the Un’Goro expansion










Embedded Audio QA Analyst Sept. 2019 – Present

Epic Games, Raleigh, NC

Work alongside audio designers to test / make test cases for the audio in STW and Creative


QA Tester 2018 - 2019

Epic Games, Raleigh, NC

General QA tester for Fortnite (Started in STW then all game modes then Creative)


Indie Game Developer 2014 - 2018

Nuldrums, Raleigh, NC

Owner of Nuldrums and primary developer of the indie game Native.


Programming Intern Summer 2014

Pietech, Durham, NC

Spent the summer setting up a Hadoop cluster.


Student Technician 2013 - 2014

Technology Assistance Center, Wilmington, NC

Provided IT support for students and staff at UNCW.




Bachelor of Science, Computer Science/Digital Arts concentration

May 2014



15 Credit Hours, Game Design Associates

2008 - 2010

Wake Technical Community College



GAMES!, Electronic Music Production / DJing, Beer brewing, Sailing, and Snowboarding




Nicholas Lacelle, Designer

Epic Games

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Kevin Boggs, Technical Artist

Red Storm Entertainment

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Dr. Eric Patterson, Associate Director

Clemson University, Digital Production Arts

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