Troy Maynard
Technical Game Designer
Email: troy@nuldrums.com
SUMMARY
Technical designer with experience implementing multiplayer RPG card games, multiplayer FPS games, board games, puzzle games, and sidescrollers. Have won 2 awards and a grant for my independent projects. From 2018 – 2020 I worked as a QA Tester on Fortnite at Epic Games and got an opportunity to write the song “Prima Remix” for the item store!
QUALIFICATIONS
1 year as a Technical Designer at Puny Human, mainly worked on Zero Day, a multiplayer FPS made with Unreal 5
Was responsible for designing and implementing guns, encounters, environmental audio, minigames and more
Spearheaded research efforts for implementing Utility AI for the enemies
Prototyped and maintained an MMORPG Card Game called Puppet Masters from 2020 – 2022 on the Core platform
Puppet Masters includes some of the most advanced systems seen on Core for quests, items, custom animated enemies, skill trees and cards
The game was a recipient of Core's first grant program, The Accelerator, in summer 2021
Organized, hosted, and streamed 2 PVP tournaments with the community summer 2022
Currently rebuilding the game in Unreal 5 with C++ only
Building a launcher and login using Rust and MongoDB for the backend
3 years of experience with Unreal Engine, 5 years with Unity, and 2 years with Core
Multiple years of experience programming with C++, Lua, C#, Blueprints, and Python
2 Years industry experience as a QA Tester on Fortnite at Epic Games from 2018 – 2020
Worked on Save The World, Battle Royale, and Creative Mode, then specialized in Audio QA
Contracted by Epic Games to write the Prima Remix song for the Fortnite Item Store
Competed with a team of 9 in Core's first Invitational Jam during March of 2021 to create the Star Colony game in the role of Lead Programmer
Led teams of 5+ people for 6 Global Game Jams
Competed in Epic Games’ week-long Megajam 2017 under the One Man Army Category
Experience with Maya, Cinema4D, and Zbrush for modeling / animation
Experience with most of Adobe suite including Photoshop, Premier, After Effects, Illustrator and Animate
11 years experience making electronic music / sound design using Ableton Live and Reaper
WORK EXPERIENCE
Technical Designer 2022 - 2023
Puny Human
Rapidly prototyped new features, fixed bugs, or added polish to the game Zero Day. Also tested, modified, and provided feedback on tools for designers.
Indie Game Developer 2020 - 2022
Nuldrums
Developing and releasing games on the Core platform, mainly Puppet Masters
Devops Engineer Summer 2020
Edvoco
Setup custom AWS backends including programming in AWS Lambdas with Python
QA Tester 2018 - 2020
Epic Games
QA
Tester on Fortnite, wrote the song Prima Remix
Indie Game Developer 2014 - 2018
Nuldrums
Worked for 2 years on the independent project, Native, and attempted a Kickstarter. Spent the next few years learning Unreal 4 and participating in many Game Jams.
EDUCATION
Bachelor of Science, Computer Science major with a Digital Arts concentration
May 2014
University of North Carolina, Wilmington
15 Credit Hours, Game Design Associates
2008 - 2010
Wake Technical Community College (attended during high school)
INTERESTS
GAMES!, Electronic Music Production, Sailing, and Snowboarding
REFERENCES
Garret Swanson, Gameplay Engineer
Funcom
Email: garretswanson2@gmail.com
Nicholas Lacelle, Technical Designer
Epic Games
Email: nicholas.lacelle@epicgames.com
Brandon Cole, Test Lead
Epic Games
Email: brandon.cole@epicgames.com